JM's Bar Fights V.2.2
by JM Scion
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This is my ABSOLUTE VERY FIRST MOD OF ALL TIME EVER IN HISTORY!

An argonian mage and a dunmer priest walk into a bar with a goblin head between one arm and 10 pounds of boar meat in the other. Everybody starts fighting. Sound funny? It will when you see it. The fight part, I mean. That's right, you can now be involved in bar fights all over Cyrodiil! Take down drunkards left and right or sit back and watch the hilarity unfold as these bozos swing at eachother with whatever they find on their tables.

This mod makes bar fights more realistic, unique, and fun by having NPCs fight with whatever they can get their hands on. Bottles, knives, spoons, even corn and stale bread can now be picked up and used as weapons! Anything can happen in these taverns and no brawl will be the same fight twice!
This is done by replacing specific items with weapons using slightly changed meshes. This does not universally turn all bottles in the game into undrinkable weapons, and even in these tavern cells the original consumables can be bought from the bartender.

In addition to about 20 new weapons, each affected tavern cell contains a single spell scroll that both sends NPCs on a drunken frenzy and breaks their current weapons so that they must rely on smacking eachother around with beer. This Scroll of Drunken Asswhooping can usually be found at the bartender's counter.

Bar Fights now lets you choose the level of chaos you want to unfold. You can either have Deadbeats that are marked essential so the fights go on as long as you want them to, or you can go with Deadbeats that can die before things get out of hand.


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MOD SUMMARY
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-Replaces beers, wines, bread, corn, knives, and spoons in major taverns with 17 new weapons using slightly altered meshes.

-Affects nearly every tavern and inn in Cyrodiil's walled cities.

-Adds loads of new NPCs that hang around taverns, waiting for the next fight to break out. Thanks to Almarc for the idea.

-Fights that can either start randomly when two NPCs who don't like eachother meet, or triggered by the player by throwing the first punch, persuading NPCs to low dispositions, using the Scroll of Drunken Asswhooping, etc.

-Makes certain bars rougher than others. The Bloated Float finally lives up to its reputation!

-Uses Laurinque's Better Beer Bottles mod.

-Adds a new tavern for Dremora south of Kvatch, "The Beer Feast". Newbies be warned, this is the part of town your momma always warned you about.

-Contains two esps, the default contains essential NPCs for everlasting bar fights, the "mortal" esp has deadbeats that can die and will respawn at a later time.

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INSTALLATION
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This mod works as any other mod. Unzip the textures, meshes, and esp file into your data directory. Activate the mod through the DATA FILES button at the Oblivion startup screen.

If you are updating from an old version of Barfights predating 2.0, be sure to remove the original meshes that were used in the Clutter folder.

This mod contains two ESPs, "JM's Bar Fights" and "JM's Bar Fights mortal". The first mod is the default setting in which all new NPCs are essential and can't die. Activate this mod if you aren't taking your game that seriously and want to watch huge hectic fights unfold for as long as you want. The "Mortal" version makes all new NPCs mortal and respawnable. This is recommended for those playing a serious game or those who want a more realistic experience. DO NOT load both mods at the same time.

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RECOMMENDED MODS
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NO PSYCHIC GUARDS - http://planetelderscrolls.gamespy.com/ View.php?view=OblivionMods.Detail& id=129
Not required to run this mod, but required to fully enjoy it. It prevents guards from instantly running into the bar and putting an end to fights before they get good. Of course, you might also like watching drunkards get torn up by the cops.

LONGER KNOCKOUT - http://www.elderscrolls.com/forums/index.php?s=3dd243d4839cceb3058405eacf4b1578&showtopic=548493&st=40
The deadbeats are immortal in order to keep fights going as long as you want. This mod is a good call if you want realism over action as it keeps them down a lot longer. If you want wild overblown fights, you don't need it.

INEBRIATION MOD - I haven't been able to find this one but I know it's out there. Supposedly messes with your vision when you drink, so you actually get the feel of being in a drunken brawl.

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KNOWN ISSUES/CONFLICTS
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- Meshes have been corrected and are now held right. However, once in a while the new weapons will revert to their old meshes, resulting in them going through hands. This seems to happen when you hold a weapon that wasn't originally placed in that cell (i.e. taking corn from one tavern into another tavern that has no corn) This might be due to the odd way that the Construction set saves plugins.

- The new weapons do NOT have inventory icons yet. I just cannot find them among the endless list of BSA textures.

- As a side effect of a major step I had to take to save this version from a fatal glitch, several items may have duplicates.

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VERSION HISTORY
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V.0.0
Saw a pretty decent Steven Segal movie. Got an idea for a pointless mod.

V.0.1
Downloaded BSA Commander. So easy, a noob like me could use it! Unpacked default bottle meshes and got to work at 4:10 AM.

v.0.2
Cheap Wine and Ale became weapons in The Feed Bag. Testing proves this might actually be crazy enough to work...

V.0.3
All alcoholic bottles become weapons available in the Feed Bag.

V.0.4
All bread and utensils become weapons in the Feed Bag. Assigned faction ownership so NPCs can use the new weapons.

V.0.5
Corn added to the list. Began the large and arduous task of replacing each item type with new weapons in every major tavern.

V.0.6
Developed a new spell scroll to initiate barfights without getting arrested.

V.0.7
All items replaced at last.

V.0.8
Every individual weapon has been assigned faction ownership. Suspect I have carpal tunnel syndrome.

V.0.9
Wrote readme, began extensive testing.

V.1.0
Initial release. Fingers crossed people actually like this.

V.1.1
Forks can now be used as weapons. Users should note that Bethesda has made forks suspiciously rare in Vanilla Oblivion. I have added forks to some cells that didn't have them.

V.1.2
Big change! Loads of new NPCs have been added to the taverns to make bar fights ten times more exciting. Made the publicans of most of the taverns essential, so that you don't risk losing a bed to sleep in because the inn publican died. The West Weald Inn in Skingrad is now a bar fight tavern.

V.1.3
Oops! New characters will no longer start the game off with a magic spell equivelant to the Scroll of Drunken Asswhooping, preventing ridiculous amounts of cheating. Forks now have much more health, going from a mere 4 to 80 points, to compensate for their rarity.

V.2.0
WEAPON MESHES FINALLY FIXED! After days of grueling work resetting every single bottle in every affected tavern (I want to murder whoever at Bethesda thought it would be cool to stack hundreds of wines into those crates) characters will now hold bottles correctly. Also fixed an issue with two types of Deadbeats in Skingrad having the same face and hair. Enjoy!

V.2.1
Adjusted Deadbeat aggression levels so that certain bars are rougher than others. Added new deadbeats. Gave all deadbeats names. Wrote a deadbeat list and bios. Fixed the Cheydinhal Bridge Inn which had misaligned bottles. Removed a certain test chest with a certain long name in a certain Feed Bag. Revised Readme.

V.2.2
Tweaked Deadbeat aggression levels to prevent Deadbeats from attacking eachother or the bartenders before the player even does anything. Deadbeats no longer level with the player. Added additional Deadbeats to Anvil. The Jerall View Inn in Bruma is now Bar Fight compatible. Added new Deadbeats to the Jerall View Inn. Created new Daedra-based tavern south of Kvatch full of improvised weapons and Dremora Deadbeats. Added map marker for new tavern. Gave names to Deadbeats that previously had none. Created "mortal" version. Revised Deadbeat Bio to make it less apparent that I didn't graduate high school. Revised Readme. Watched the CS completely destroy this mod. Stayed up till 4 AM twice trying to fix it. Lost weight. Recovered mod at 2:30 AM of June 8th, 2008.

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SPECIAL THANKS
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Thanks to Steven Seagal, for inspiring this mod and being such a badass and a jazz musician at the same time.
Big thanks to Laurinque for the excellent new bottle textures.
Big special thanks to the guy that actually read this readme all the way down to this point. We should go out for burgers or something.
MAJOR THANKS TO CHOD FOR GIVING ME A GUIDE TO CORRECTING THE MESHES!
And thanks to all the forumgoers who wrote in the Bar Fights discussion and gave me all that advice.